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AI Insights · Timothy · October 2024

Top 5 Android Top Down Games in Luxembourg Q3 2024

Explore the performance of the leading Top Down Games on Android in Luxembourg during Q3 2024, with insights on downloads, revenue, and active users.

Top 5 Android Top Down Games in Luxembourg Q3 2024

In the third quarter of 2024, the Android platform in Luxembourg saw varied performance across the top five Top Down Games. Here’s a closer look at how these games fared in terms of downloads, revenue, and active user engagement, according to data from Sensor Tower.

Carrom Pool: Disc Game from Miniclip.com experienced fluctuations in weekly downloads, beginning at 106 in early July and reaching a peak of 1.1K in early August. The game maintained a steady presence with weekly active users ranging from 2.2K to 3.5K, showing a general upward trend towards the end of the quarter. Revenue for this game was minimal, peaking briefly at $4 in the weeks of July 15 and August 5.

Offline Games - No Wifi Games by JindoBlu showed a consistent download pattern, with numbers starting at 412 and gradually declining to 178 by the end of September. Despite the decline in downloads, weekly active users remained relatively stable, peaking at 1.6K in early September. Revenue was sporadic but saw a slight increase, reaching $3 in the final week of September.

Block Blast! from Hungry Studio had a steady stream of downloads, with weekly numbers fluctuating between 203 and 418. Active users followed a similar pattern, with a slight dip in mid-September before rising again to 2.2K by the end of the quarter. The game did not generate any revenue during this period.

Brawl Stars by Supercell demonstrated strong revenue generation, starting with $2K in early July and closing the quarter at $2.1K. Despite a modest download rate, peaking at 345 in mid-July, the game maintained a robust active user base, hovering around 3.4K to 3.8K throughout the quarter.

Prison Life: Idle Game from Supercent, Inc. saw a decline in weekly downloads from 244 at the start of July to 47 by the end of September. However, active users increased steadily, starting at 164 and reaching 765 by the end of the quarter. The game did not generate any revenue during this period.

For more detailed insights and data on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024